Our proprietary Audio SDK and player turn in-app moments into premium, measurable touchpoints. Sound reaches users when screens can't — during gameplay, workouts, commutes — with none of the fatigue of one more banner. Campaigns run with verified completion and LTR-based optimization: target a 90%+ listen-through rate, and our engine holds the floor.
Six live, interactive simulations — one per ad format. Each runs real audio, real interaction and live measurement, exactly as the SDK behaves in production. Switch formats with the tabs.
Audio and display, unified on one direct, data-enriched supply. Tap any format to jump straight into its live demo above.
Pre-, mid- and post-roll audio inside premium listening sessions — music, podcasts and streaming radio. Skippable where the publisher wants it, verified completion on every play.
Audio paired with a synchronized display companion that slides in mid-ad. The ear carries the message; the eye gets a clickable destination — roughly 2× the engagement of audio-only.
Non-intrusive background audio during live gameplay. No pause, no interstitial wall — an engaged audience that keeps playing while the brand speaks. 76% of gamers prefer it to interstitials.
Every impression carries 50+ first-party signals — genre, geo, device, carrier, daypart, session depth — so creative meets context in real time. No cookies, no device-ID dependency.
Full-screen, high-impact display at a natural break between levels or screens. 90%+ viewability, with frequency capping to protect the experience.
A value exchange: users opt in to watch in return for a reward — the highest-yielding format in mobile, with completion above 95% because the user chose it.
One lightweight SDK, live alongside your existing mediation. The documentation takes it from here.